Leveraging Grasshopper and Python to create advanced animations, adding the fourth dimension of time to 3D parametric models. These animations serve as a means to explore and develop new concepts and algorithms.
2023 | Two of a series of "satisfying loop" animations, entirely created in Grasshopper. These animations have been created to utilize advanced geometries and to explore how to improve visualizations of Grasshopper models.
2022 | A series of parametric animations made with and for artist Loes Roskam for her graduation exhibition "Party Hits: A Blast from the Past".
An exhibition about music streaming algorithms, big data and human connectivity.
2023 | A third installment of animations based on the mobius strip. This one is inspired by one of the default Windows backgrounds.
Made with native Grasshopper components.
2019 / 2023 | Various artists, such as an artist called “Cvern”, recreate famous portraits by threading a string through a ring of pins. As a past-time project, I challenged myself to develop a script from scratch that automatically generates such ‘string art’ of any inputted image - and generate an animation accordingly.
In 2019, this script was a back-and-forth workflow between Grasshopper and Python code. In 2023, I've been recreating this script using pure Python, as a means to experiment with various libraries and advanced concepts.
2023 | A custom algorithm that weaves two meshes together. Created with Grasshopper.
2023 | A Grasshopper algorithm that converts an image into a generative string art animation.
2021 | A series of portraits visualized by an array of dice, generated by an image processing script (Grasshopper + Python).